Version: 2023.1
언어: 한국어

NavMeshData

class in UnityEngine.AI

/

다음으로부터 상속:Object

매뉴얼로 전환

설명

Contains and represents NavMesh data.

An object of this class can be used for creating instances of NavMeshes. See NavMesh.AddNavMeshData. The contained NavMesh can be built and updated using the build API. See NavMeshBuilder and methods therein.

변수

positionGets or sets the world space position of the NavMesh data.
rotationGets or sets the orientation of the NavMesh data.
sourceBoundsReturns the bounding volume of the input geometry used to build this NavMesh (Read Only).

생성자

NavMeshDataConstructs a new object for representing a NavMesh for the default agent type.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

정적 함수

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindAnyObjectByTypeRetrieves any active loaded object of Type type.
FindFirstObjectByTypeRetrieves the first active loaded object of Type type.
FindObjectsByTypeRetrieves a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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