Version: 2023.1
언어: 한국어

AudioSettings

class in UnityEngine

매뉴얼로 전환

설명

Controls the global audio settings from script.

Setup speaker output and format.

정적 변수

driverCapabilitiesReturns the speaker mode capability of the current audio driver. (Read Only)
dspTimeReturns the current time of the audio system.
outputSampleRateGet the mixer's current output rate.
speakerMode AudioSettings.speakerMode is deprecated. Use AudioSettings.GetConfiguration and AudioSettings.Reset to adjust audio settings instead.

정적 함수

GetConfigurationReturns the current configuration of the audio device and system. The values in the struct may then be modified and reapplied via AudioSettings.Reset.
GetDSPBufferSizeGet the mixer's buffer size in samples.
GetSpatializerPluginNameReturns the name of the spatializer selected on the currently-running platform.
GetSpatializerPluginNamesReturns an array with the names of all the available spatializer plugins.
ResetPerforms a change of the device configuration. In response to this the AudioSettings.OnAudioConfigurationChanged delegate is invoked with the argument deviceWasChanged=false. It cannot be guaranteed that the exact settings specified can be used, but an attempt is made to use the closest match supported by the system.
SetSpatializerPluginNameSets the spatializer plugin for all platform groups. If a null or empty string is passed in, the existing spatializer plugin will be cleared.

Events

OnAudioConfigurationChangedA delegate called whenever the global audio settings are changed, either by AudioSettings.Reset or by an external factor such as the OS control panel changing the sample rate or because the default output device was changed, for example when plugging in an HDMI monitor or a USB headset.

델리게이트

AudioConfigurationChangeHandlerA delegate called whenever the global audio settings are changed, either by AudioSettings.Reset or by an external device change such as the OS control panel changing the sample rate or because the default output device was changed, for example when plugging in an HDMI monitor or a USB headset.
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