Version: 2023.1
언어: 한국어

Collider2D.compositeOperation

매뉴얼로 전환
public Collider2D.CompositeOperation compositeOperation ;

설명

The composite operation to be used by a CompositeCollider2D.

A CompositeCollider2D is used when the composite operation is anything other than Collider2D.CompositeOperation.None.

When a CompositeCollider2D is used, the Collider geometry is merged together using this composite operation with any other Colliders using the same CompositeCollider2D. The composite operation order is controlled with Collider2D.compositeOrder.

NOTE: When a CompositeCollider2D is used, the Editor will ignore and not show the Collider2D.sharedMaterial, Collider2D.isTrigger & Collider2D.usedByEffector properties. The same properties on the CompositeCollider2D will be used instead. You should set these properties on the CompositeCollider2D instead. Also, this property is only available with the BoxCollider2D, PolygonCollider2D, CircleCollider2D and CapsuleCollider2D.

See Also: Collider2D.compositeOperation, Collider2D.compositeOrder and CompositeCollider2D.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961