Version: 2023.1
언어: 한국어
public static bool EndChangeCheck ();

반환

bool Returns true if GUI state changed since the call to EditorGUI.BeginChangeCheck, otherwise false.

설명

Ends a code block and checks for any GUI changes.

Use this in combination with EditorGUI.BeginChangeCheck to create a code block that checks if the GUI state changed for just the controls contained in the block.
That is, unlike GUI.changed which returns true for any changes to the GUI state, this allows limiting the check to a specific set of controls.

using UnityEditor;

public class ExampleWindow : EditorWindow { float sliderValue = 0; string labelText = "-";

[MenuItem("Window/Example Window")] static void Init() { var example = (ExampleWindow)EditorWindow.GetWindow(typeof(ExampleWindow)); example.Show(); }

void OnGUI() { EditorGUILayout.LabelField("New value", labelText);

// Start a code block to check for GUI changes EditorGUI.BeginChangeCheck();

sliderValue = EditorGUILayout.Slider(sliderValue, 0, 1);

// End the code block and update the label if a change occurred if (EditorGUI.EndChangeCheck()) { labelText = sliderValue.ToString(); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961