Version: 2023.1
언어: 한국어

Light.shadowNormalBias

매뉴얼로 전환
public float shadowNormalBias ;

설명

Shadow mapping normal-based bias.

Shadow caster surfaces are pushed inwards along their normals by this amount, to help prevent self-shadowing ("shadow acne") artifacts. Units of normal-based bias are expressed in terms of shadowmap texel size; typically values between 0.3-0.7 work well.

Larger values prevent shadow acne better, at expense of making shadow shape smaller than the object actually is.

Currently normal-based bias is only implemented for directional lights; it has no effect for other light types.

See Also: shadows, shadowBias properties.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961