Version: 2023.1
언어: 한국어

Profiler.enableBinaryLog

매뉴얼로 전환
public static bool enableBinaryLog ;

설명

Enables the logging of profiling data to a file.

When enabled, the Unity player saves profiling data to the file specified in the Profiler.logFile file. The player automatically assigns the file extension, “.raw” to this log file. You can load this file in the Unity Editor using the Profiler window to view the data.

You must also set Profiler.enabled to true.

If the buffer is too small to output the profiler data you will see a message in the debug log "Skipping profile frame. Receiver can not keep up with the amount of data sent". Use Profiler.maxUsedMemory to raise the buffer memory.

using UnityEngine;
using System.Collections;
using UnityEngine.Profiling;

public class ExampleClass : MonoBehaviour { void Start() { Profiler.logFile = "mylog"; //Also supports passing "myLog.raw" Profiler.enableBinaryLog = true; Profiler.enabled = true;

// Optional, if more memory is needed for the buffer Profiler.maxUsedMemory = 256 * 1024 * 1024;

// ... } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961