Version: 2023.1
언어: 한국어

ScriptableCullingParameters.conservativeEnclosingSphere

매뉴얼로 전환
public bool conservativeEnclosingSphere ;

설명

This property enables a conservative method for calculating the size and position of the minimal enclosing sphere around the frustum cascade corner points for shadow culling.

The default value is false (disabled) to give control over enabling this method to the render pipeline for compatibility.

The high level shadow mapping algorithms require a culling sphere for each frustum cascade slice which contains the entire individual cascade volume.

When this property is set to false, the shadow culling implementation uses spheres that are smaller than the cascade volume and also misaligned, which causes shadow castors to be culled in the corners of the cascades erroneously.

When this property is set to true, the shadow culling implementation uses spheres which contain the entire cascade within the culling sphere. The methods uses a conservative and iterative solution, and the number of iterations can be set using ScriptableCullingParameters.numIterationsEnclosingSphere.

Setting this property to true may slightly increase the culling sphere size, which will cause the shadow map to cover a larger world space and increase perspective aliasing.

See Also: ShadowSplitData.cullingSphere.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961