Version: 2023.1
언어: 한국어
public float surfaceSlideAngle ;

설명

When the velocity movement causes a contact with a Collider2D, a slide maybe occur if the surface angle is less than this angle.

Use this angle threshold to control whether slippage will occur on surface slopes above the threshold.

The angle is in degrees and is relative to the Rigidbody2D.SlideMovement.surfaceUp vector.

NOTE: Slide will only occur if some initial velocity is passed to the Rigidbody2D.Slide method.

See Also: Rigidbody2D.SlideMovement.gravitySlipAngle, Rigidbody2D.Slide and SlideResults.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961