Version: 2023.1
언어: 한국어
public static SceneManagement.Scene OpenPreviewScene (string scenePath);

파라미터

scenePath Scene file to open.

반환

Scene The created preview Scene.

설명

Opens a Scene Asset in a preview Scene.

You can use this function for tooling that needs to access GameObjects but where the scene should not be displayed in the Hierarchy. Make sure to call ClosePreviewScene to prevent leaking scenes.

See Also: NewPreviewScene, ClosePreviewScene.

using UnityEditor;
using UnityEditor.SceneManagement;
using UnityEngine;

public static class TestOpenAsPreviewScene { [MenuItem("Assets/Scene Root Names")] static void OpenContextClickedSceneInAPreviewScene() { SceneAsset sceneAsset = Selection.activeObject as SceneAsset; if (sceneAsset == null) { Debug.Log("Context click on a Scene Asset file"); return; }

var assetPath = AssetDatabase.GetAssetPath(sceneAsset); var scene = EditorSceneManager.OpenPreviewScene(assetPath); try { var rootGameObjects = scene.GetRootGameObjects();

Debug.Log($"Root GameObject Names (count: {rootGameObjects.Length})"); foreach (var gameObject in rootGameObjects) Debug.Log(gameObject.name); } finally { EditorSceneManager.ClosePreviewScene(scene); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961