Version: 2023.1
언어: 한국어
public bool ignoreMipmapLimit ;

설명

Enable this flag for textures that should ignore mipmap limit settings.

This has no effect if the textureShape is not Texture2D. Also, this has no effect on textures without mipmaps. For additional information, see Texture2D.ignoreMipmapLimit.

See Also: AssetPostprocessor.OnPreprocessTexture, mipmapEnabled.

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