Manifest for all the AssetBundles in the build.
GetAllAssetBundles | Get all the AssetBundles in the manifest. |
GetAllAssetBundlesWithVariant | Get all the AssetBundles with variant in the manifest. |
GetAllDependencies | Get all the dependent AssetBundles for the given AssetBundle. |
GetAssetBundleHash | Get the hash for the given AssetBundle. |
GetDirectDependencies | Get the direct dependent AssetBundles for the given AssetBundle. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |