Version: 2023.2
언어: 한국어
public static Object LoadAssetAtPath (string assetPath, Type type);

파라미터

assetPath Path of the asset to load.
type Data type of the asset.

반환

Object The asset matching the parameters.

설명

Returns the first asset object of type type at given path assetPath.

Some asset files may contain multiple objects. (such as a Maya file which may contain multiple Meshes and GameObjects). All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

Note:
The assetPath parameter is not case sensitive.
ALL asset names and paths in Unity use forward slashes, even on Windows.
This returns only an asset object that is visible in the Project view. If the asset is not found LoadAssetAtPath returns Null.

using UnityEngine;
using UnityEditor;

public class MyPlayer : MonoBehaviour { [MenuItem("AssetDatabase/LoadAssetExample")] static void ImportExample() { Texture2D t = (Texture2D)AssetDatabase.LoadAssetAtPath("Assets/Textures/texture.jpg", typeof(Texture2D)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961