Version: 2023.2
언어: 한국어

WriteManagerParameters

struct in UnityEditor.Build.Content

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설명

Defines the write parameters for the ContentBuildInterface.WriteGameManagersSerializedFile function.

변수

globalUsageThe global lighting information to use when writing the serialized file.
referenceMapThe set of external objects that can be referenced by this serialized file.
settingsThe settings to use when writing the serialized file.
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