Version: 2023.2
언어: 한국어
public PhysicMaterial material ;

설명

The material used by the collider.

If material is shared by colliders, it will duplicate the material and assign it to the collider.

using UnityEngine;

public class Example : MonoBehaviour { // Expose properties in the inspector for easy adjustment. float dynFriction; float statFriction;

Collider coll;

void Start() { coll = GetComponent<Collider>();

coll.material.dynamicFriction = dynFriction; coll.material.staticFriction = statFriction; } }
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