Version: 2023.2
언어: 한국어
public static Color ColorField (Rect position, Color value);
public static Color ColorField (Rect position, string label, Color value);
public static Color ColorField (Rect position, GUIContent label, Color value);
public static Color ColorField (Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr);
Obsolete public static Color ColorField (Rect position, GUIContent label, Color value, bool showEyedropper, bool showAlpha, bool hdr, ColorPickerHDRConfig hdrConfig);

파라미터

position Rectangle on the screen to use for the field.
label Optional label to display in front of the field.
value The color to edit.
showEyedropper If true, the color picker should show the eyedropper control. If false, don't show it.
showAlpha If true, allow the user to set an alpha value for the color. If false, hide the alpha component.
hdr If true, treat the color as an HDR value. If false, treat it as a standard LDR value.

반환

Color The color selected by the user.

설명

Makes a field for selecting a Color.


Color field in an Editor Window.

using UnityEngine;
using UnityEditor;

// Change The color of the selected Game Objects class EditorGUIColorField : EditorWindow { Color matColor = Color.white;

[MenuItem("Examples/Mass Color Change")]

static void Init() { var window = GetWindow<EditorGUIColorField>(); window.position = new Rect(0, 0, 170, 60); window.Show(); }

void OnGUI() { matColor = EditorGUI.ColorField(new Rect(3, 3, position.width - 6, 15), "New Color:", matColor); if (GUI.Button(new Rect(3, 25, position.width - 6, 30), "Change!")) { ChangeColors(); } }

void ChangeColors() { if (Selection.activeGameObject) { foreach (GameObject obj in Selection.gameObjects) { Renderer rend = obj.GetComponent<Renderer>();

if (rend != null) { rend.sharedMaterial.color = matColor; } } } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961