Version: 2023.2
언어: 한국어

Gyroscope.userAcceleration

매뉴얼로 전환
public Vector3 userAcceleration ;

설명

Returns the acceleration that the user is giving to the device.

The significance of this value is that the effect of gravity (which is also detected by the accelerometer) has been removed to leave just the acceleration from the user's movements.

using UnityEngine;

public class Example : MonoBehaviour { Vector3 forceVec; Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

void FixedUpdate() { // Apply forces to an object to match the side-to-side acceleration // the user is giving to the device. rb.AddForce(Input.gyro.userAcceleration.x * forceVec); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961