Version: 2023.2
언어: 한국어

JointSuspension2D

struct in UnityEngine

매뉴얼로 전환

설명

Joint suspension is used to define how suspension works on a WheelJoint2D.

See Also: WheelJoint2D class.

변수

angleThe world angle (in degrees) along which the suspension will move.
dampingRatioThe amount by which the suspension spring force is reduced in proportion to the movement speed.
frequencyThe frequency at which the suspension spring oscillates.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961