Version: 2023.2
언어: 한국어
public void SetIcon (string className, Texture2D icon);

파라미터

className The fully qualified class name of a MonoScript imported by this managed plugin.
icon The custom icon to associate with the imported MonoScript. When the value is null, Unity restores the default icon.

설명

Sets the custom icon to associate with a MonoScript imported by a managed plugin.

Each MonoScript imported by managed plugins can have an associated custom icon. This icon is used in the Scene view, the Inspector, and the Project window. To remove a MonoScript's associated custom icon, pass null to this method.

See Also: MonoScript.GetClass, Type.FullName, PluginImporter.GetIcon, MonoImporter.SetIcon, EditorGUIUtility.SetIconForObject.

using UnityEngine;
using UnityEditor;

public class Example { [MenuItem("Examples/Set Custom Icon on Managed Plugin MonoScript")] static void SetCustomIconOnManagedPluginMonoScript() { var dllPath = "Assets/MyManagedPlugin.dll"; var iconPath = "Assets/MyIcon.png"; var pluginImporter = AssetImporter.GetAtPath(dllPath) as PluginImporter; var monoScript = AssetDatabase.LoadAssetAtPath<MonoScript>(dllPath); var icon = AssetDatabase.LoadAssetAtPath<Texture2D>(iconPath);

pluginImporter.SetIcon(monoScript.GetClass().FullName, icon); pluginImporter.SaveAndReimport(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961