Deprecated feature, no longer available
| color | The main color of the Material. |
| doubleSidedGI | Gets and sets whether the Double Sided Global Illumination setting is enabled for this material. |
| enabledKeywords | An array containing the local shader keywords that are currently enabled for this material. |
| enableInstancing | Gets and sets whether GPU instancing is enabled for this material. |
| globalIlluminationFlags | Defines how the material should interact with lightmaps and lightprobes. |
| isVariant | Returns true if this material is a material variant. |
| mainTexture | The main texture. |
| mainTextureOffset | The offset of the main texture. |
| mainTextureScale | The scale of the main texture. |
| parent | Parent of this material. |
| passCount | How many passes are in this material (Read Only). |
| renderQueue | Render queue of this material. |
| shader | The shader used by the material. |
| shaderKeywords | An array containing names of the local shader keywords that are currently enabled for this material. |
| hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
| name | The name of the object. |
| ApplyPropertyOverride | Applies an override associated with a Material Variant to a target. |
| ComputeCRC | Computes a CRC hash value from the content of the material. |
| CopyMatchingPropertiesFromMaterial | Copies properties, keyword states and settings from mat to this material, but only if they exist in both materials. |
| CopyPropertiesFromMaterial | Copy properties from other material into this material. |
| DisableKeyword | Disables a local shader keyword for this material. |
| EnableKeyword | Enables a local shader keyword for this material. |
| FindPass | Returns the index of the pass passName. |
| GetBuffer | Get a named Graphics Buffer value. |
| GetColor | Get a named color value. |
| GetColorArray | Get a named color array. |
| GetConstantBuffer | Get a named Constant Buffer value. |
| GetFloat | Get a named float value. |
| GetFloatArray | Get a named float array. |
| GetInt | This method is deprecated. Use GetFloat or GetInteger instead. |
| GetInteger | Get a named integer value. |
| GetMatrix | Get a named matrix value from the shader. |
| GetMatrixArray | Get a named matrix array. |
| GetPassName | Returns the name of the shader pass at index pass. |
| GetPropertyNames | Retrieves a list of the named properties in the material that match the input property type. |
| GetShaderPassEnabled | Checks whether a given Shader pass is enabled on this Material. |
| GetTag | Get the value of material's shader tag. |
| GetTexture | Get a named texture. |
| GetTextureOffset | Gets the placement offset of texture propertyName. |
| GetTexturePropertyNameIDs | Return the name IDs of all texture properties exposed on this material. |
| GetTexturePropertyNames | Returns the names of all texture properties exposed on this material. |
| GetTextureScale | Gets the placement scale of texture propertyName. |
| GetVector | Get a named vector value. |
| GetVectorArray | Get a named vector array. |
| HasBuffer | Checks if the ShaderLab file assigned to the Material has a ComputeBuffer property with the given name. |
| HasColor | Checks if the ShaderLab file assigned to the Material has a Color property with the given name. |
| HasConstantBuffer | Checks if the ShaderLab file assigned to the Material has a ConstantBuffer property with the given name. |
| HasFloat | Checks if the ShaderLab file assigned to the Material has a Float property with the given name. This also works with the Float Array property. |
| HasInt | This method is deprecated. Use HasFloat or HasInteger instead. |
| HasInteger | Checks if the ShaderLab file assigned to the Material has an Integer property with the given name. |
| HasMatrix | Checks if the ShaderLab file assigned to the Material has a Matrix property with the given name. This also works with the Matrix Array property. |
| HasProperty | Checks if the ShaderLab file assigned to the Material has a property with the given name. |
| HasTexture | Checks if the ShaderLab file assigned to the Material has a Texture property with the given name. |
| HasVector | Checks if the ShaderLab file assigned to the Material has a Vector property with the given name. This also works with the Vector Array property. |
| IsChildOf | Returns True if the given material is an ancestor of this Material. |
| IsKeywordEnabled | Checks whether a local shader keyword is enabled for this material. |
| IsPropertyLocked | Checks whether a property is locked by this material. |
| IsPropertyLockedByAncestor | Checks whether a property is locked by any of ancestor of this material. |
| IsPropertyOverriden | Checks whether a property is overriden by this material. |
| Lerp | Interpolate properties between two materials. |
| RevertAllPropertyOverrides | Removes all property overrides on this material. |
| RevertPropertyOverride | Removes the override on a property. |
| SetBuffer | Sets a named buffer value. |
| SetColor | Sets a color value. |
| SetColorArray | Sets a color array property. |
| SetConstantBuffer | Sets a ComputeBuffer or GraphicsBuffer as a named constant buffer for the material. |
| SetFloat | Sets a named float value. |
| SetFloatArray | Sets a float array property. |
| SetInt | This method is deprecated. Use SetFloat or SetInteger instead. |
| SetInteger | Sets a named integer value. |
| SetKeyword | Sets the state of a local shader keyword for this material. |
| SetMatrix | Sets a named matrix for the shader. |
| SetMatrixArray | Sets a matrix array property. |
| SetOverrideTag | Sets an override tag/value on the material. |
| SetPass | Activate the given pass for rendering. |
| SetPropertyLock | Sets the lock state of a property for this material. |
| SetShaderPassEnabled | Enables or disables a Shader pass on a per-Material level. |
| SetTexture | Sets a named texture. |
| SetTextureOffset | Sets the placement offset of a given texture. The name parameter is defined in the shader. This method creates a new Material instance. |
| SetTextureScale | Sets the placement scale of texture propertyName. |
| SetVector | Sets a named vector value. |
| SetVectorArray | Sets a vector array property. |
| GetInstanceID | Gets the instance ID of the object. |
| ToString | Returns the name of the object. |
| Destroy | Removes a GameObject, component or asset. |
| DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
| DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
| FindAnyObjectByType | Retrieves any active loaded object of Type type. |
| FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
| FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
| Instantiate | Clones the object original and returns the clone. |
| bool | Does the object exist? |
| operator != | Compares if two objects refer to a different object. |
| operator == | Compares two object references to see if they refer to the same object. |