Version: 2023.2
언어: 한국어

XRSettings.renderViewportScale

매뉴얼로 전환
public static float renderViewportScale ;

설명

Controls how much of the allocated eye texture should be used for rendering.

Valid range is 0.0 to 1.0. This value can be changed at runtime without reallocating eye textures. Therefore it is useful for dynamically adjusting eye render resolution. This value cannot be changed while cameras are being rendered. Attempts to change the value during rendering will be ignored and an error will be logged. Changes made during gameplay updates won't be applied until the next frame.

Some XR platforms may not immediately use this value.

This value does not support deferred rendering. Attempts to change the value in the presence of a camera using deferred rendering will be ignored and an error will be logged.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961