Version: 5.6

NavMesh.AddNavMeshData

매뉴얼로 전환
public static AI.NavMeshDataInstance AddNavMeshData (AI.NavMeshData navMeshData);

파라미터

navMeshData Contains the data for the navmesh.

반환

NavMeshDataInstance Representing the added navmesh.

설명

Adds the specified NavMeshData to the game.

This makes the NavMesh data available for agents and NavMesh queries. Returns an instance for later removing the NavMesh data from the runtime.

The instance returned will be valid unless the NavMesh data could not be added - e.g. due to running out of memory or navmesh data being loaded from a corrupted file.

See Also: NavMeshDataInstanca.


public static AI.NavMeshDataInstance AddNavMeshData (AI.NavMeshData navMeshData, Vector3 position, Quaternion rotation);

파라미터

navMeshData Contains the data for the navmesh.
position Translate the navmesh to this position.
rotation Rotate the navmesh to this orientation.

반환

NavMeshDataInstance Representing the added navmesh.

설명

Adds the specified NavMeshData to the game.

This function is similar to AddNavMeshData above, but the position and rotation specified is applied in addition to the position and rotation where the NavMesh data was baked.

using UnityEngine;
using UnityEngine.AI;

class Example : MonoBehaviour { public NavMeshData data; NavMeshDataInstance[] instances = new NavMeshDataInstance[2];

public void OnEnable() { // Add an instance of navmesh data instances[0] = NavMesh.AddNavMeshData(data);

// Add another instance of the same navmesh data - displaced and rotated instances[1] = NavMesh.AddNavMeshData(data, new Vector3(0, 5, 0), Quaternion.AngleAxis(90, Vector3.up)); }

public void OnDisable() { instances[0].Remove(); instances[1].Remove(); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961