Version: 5.6
public float lowpassResonanceQ ;

설명

Determines how much the filter's self-resonance is dampened.

Higher Lowpass Resonance Q indicates a lower rate of energy loss i.e. the oscillations die out more slowly.

Lowpass resonance Q value goes from 1.0 to 10.0. Default = 1.0.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioLowPassFilter))] public class ExampleClass : MonoBehaviour { void Update() { GetComponent<AudioLowPassFilter>().lowpassResonanceQ = Mathf.Sin(Time.time) * 5 + 5; } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961