The color with which the screen will be cleared.
Only used if clearFlags are set to CameraClearFlags.SolidColor (or CameraClearFlags.Skybox but the skybox is not set up).
// ping-pong animate background color using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Color color1 = Color.red; public Color color2 = Color.blue; public float duration = 3.0F;
Camera camera;
void Start() { camera = GetComponent<Camera>(); camera.clearFlags = CameraClearFlags.SolidColor; }
void Update() { float t = Mathf.PingPong(Time.time, duration) / duration; camera.backgroundColor = Color.Lerp(color1, color2, t); } }
See Also: camera component, Camera.clearFlags