struct in UnityEngine.Experimental.Director
Animation output for the PlayableGraph. Defines how a Playable is connected to an Animator.
A branch of a PlayableGraph must be connected to an output to be evaluated.
Null | Used to compare against AnimationPlayableOutput instances to check their validity. |
sourcePlayable | The Playable that is bound to the output. |
target | The Animator component that is bound to this output. |
userData | Used to pass custom data to ScriptPlayable.ProcessFrame. |
weight | The blend weight of the sourcePlayable to the animator. |
IsValid | Returns true if the PlayableOutput has been properly constructed by the PlayableGraph and has not been destroyed. |