Version: 5.6
Experimental: this API is experimental and might be changed or removed in the future.

ScriptPlayableOutput

struct in UnityEngine.Experimental.Director

매뉴얼로 전환

설명

Script output for the Graph. ScriptPlayable can be used to write custom Playable that implement their own PrepareFrame callback.

A branch of a PlayableGraph must be connected to an output to be evaluated.

정적 변수

NullUsed to compare ScriptPlayableOutput.

변수

sourcePlayableThe Playable that is bound to the output.
userDataUsed to pass custom data to ScriptPlayable.ProcessFrame.

Public 함수

IsValidReturns true if the PlayableOutput is properly constructed by the PlayableGraph and has not been destroyed.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961