Multiplies the magnitude of applied external forces.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool enabled; public float hSliderValue = 10.0f;
void Start() { ps = GetComponent<ParticleSystem>();
GameObject wind = new GameObject("Wind", typeof(WindZone)); wind.transform.parent = ps.transform; wind.transform.localPosition = new Vector3(-4.0f, 0.0f, 0.0f); wind.GetComponent<WindZone>().mode = WindZoneMode.Spherical; }
void Update() { var externalForces = ps.externalForces; externalForces.enabled = enabled; externalForces.multiplier = hSliderValue; }
void OnGUI() { enabled = GUI.Toggle(new Rect(25, 45, 100, 30), enabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 100.0f); } }