Version: 2022.3
언어: 한국어

설명

Called as the new window is opened.

Awake() message is called as a new editor window starts. This is similar to how an Awake() is called as an GameObject starts.

// Show how Awake is called as an EditorWindow starts
// In the script the Awake message changes the string variable.

using UnityEditor; using UnityEngine; using UnityEngine.UIElements;

public class AwakeExample : EditorWindow

{ static string s = "hello"; [MenuItem("Window/UI Toolkit/AwakeExample")]

public static void ShowExample() { AwakeExample wnd = GetWindow<AwakeExample>(); wnd.titleContent = new GUIContent("AwakeExample"); }

public void CreateGUI() { // Each editor window contains a root VisualElement object VisualElement root = rootVisualElement;

// VisualElements objects can contain other VisualElement following a tree hierarchy. VisualElement label = new Label("Text Field: " + s); root.Add(label);

}

public void Awake() { Debug.Log("Awake"); s = "demo"; }

public void OnDestroy() { Debug.Log("OnDestroy"); } }
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