Version: 2022.3
언어: 한국어

Event.KeyboardEvent

매뉴얼로 전환
public static Event KeyboardEvent (string key);

설명

Create a keyboard event.

This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name (same as in the Input Manager), optionally prefixed by any number of modifiers:
& = Alternate, ^ = Control, % = Command/Windows key, # = Shift
Examples: &f12 = Alternate + F12, "^[0]" = Control + keypad0 .

using UnityEngine;

public class Example : MonoBehaviour { // Detects if the shift key was pressed void OnGUI() { GUILayout.Label("Press Enter To Start Game");

if (Event.current.Equals(Event.KeyboardEvent("[enter]"))) { Application.LoadLevel(1); }

if (Event.current.Equals(Event.KeyboardEvent("return"))) { print("I said enter, not return - try the keypad"); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961