Version: 2022.3
언어: 한국어
public static string GetAssetPath (int instanceID);
public static string GetAssetPath (Object assetObject);

파라미터

instanceID The instance ID of the asset.
assetObject A reference to the asset.

반환

string The asset path name, or null, or an empty string if the asset does not exist.

설명

Returns the path name relative to the project folder where the asset is stored.

All paths are relative to the project folder, for example: "Assets/MyTextures/hello.png".

using UnityEngine;
using UnityEditor;

public class CreateMaterialExample : MonoBehaviour { [MenuItem("GameObject/Create Material")] static void CreateMaterial() { // Create a simple material asset

Material material = new Material(Shader.Find("Specular")); AssetDatabase.CreateAsset(material, "Assets/MyMaterial.mat");

// Print the path of the created asset Debug.Log(AssetDatabase.GetAssetPath(material)); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961