Version: 2022.3
언어: 한국어
public static void Label (Rect position, string text);
public static void Label (Rect position, Texture image);
public static void Label (Rect position, GUIContent content);
public static void Label (Rect position, string text, GUIStyle style);
public static void Label (Rect position, Texture image, GUIStyle style);
public static void Label (Rect position, GUIContent content, GUIStyle style);

파라미터

position Rectangle on the screen to use for the label.
text Text to display on the label.
image Texture to display on the label.
content Text, image and tooltip for this label.
style The style to use. If left out, the label style from the current GUISkin is used.

설명

Make a text or texture label on screen.

Labels have no user interaction, do not catch mouse clicks and are always rendered in normal style. If you want to make a control that responds visually to user input, use a Box control.

Example: Draw the classic Hello World! string:


Text label on the Game View.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.Label(new Rect(10, 10, 100, 20), "Hello World!"); } }

Example: Draw a texture on-screen. Labels are also used to display textures, instead of a string, simply pass in a texture:


Texture Label.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture2D textureToDisplay;

void OnGUI() { GUI.Label(new Rect(10, 40, textureToDisplay.width, textureToDisplay.height), textureToDisplay); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961