Version: 2022.3
언어: 한국어
public static int GetMask (params string[] layerNames);

파라미터

layerNames List of layer names to convert to a layer mask.

반환

int The layer mask created from the layerNames.

설명

Given a set of layer names as defined by either a Builtin or a User Layer in the Tags and Layers manager, returns the equivalent layer mask for all of them.

using UnityEngine;

public class Example : MonoBehaviour { void Start() { Debug.Log(LayerMask.GetMask("UserLayerA", "UserLayerB")); } }

Note: Suppose UserLayerA and UserLayerB are the tenth and eleventh layers. These will have a User Layer values of 10 and 11. To obtain their layer mask value their names can be passed into GetMask. The argument can either be a list of their names or an array of strings storing their names. In this case the return value will be 2^10 + 2^11 = 3072.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961