Version: 2022.3
언어: 한국어

설명

Currently active render target.

During command buffer execution, this identifies the render target that is active "right now". During command buffer execution, the active render target might be changed by CommandBuffer.SetRenderTarget or CommandBuffer.Blit commands.

See Also: CommandBuffer.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961