Version: 2022.3
언어: 한국어

BuiltinRenderTextureType

enumeration

매뉴얼로 전환

설명

Built-in temporary render textures produced during camera's rendering.

When camera is rendering the Scene, in some cases it can produce temporary render textures in the process (e.g. depth textures, deferred G-buffer etc.). This enum indicates these temporary render textures.

BuiltinRenderTextureType can be used as a RenderTargetIdentifier in some functions of CommandBuffer.

See Also: CommandBuffer, RenderTargetIdentifier.

변수

PropertyNameA globally set property name.
BufferPtrThe raw RenderBuffer pointer to be used.
RenderTextureThe given RenderTexture.
CurrentActiveCurrently active render target.
CameraTargetTarget texture of currently rendering camera.
DepthCamera's depth texture.
DepthNormalsCamera's depth+normals texture.
ResolvedDepthResolved depth buffer from deferred.
GBuffer0Deferred shading G-buffer #0 (typically diffuse color).
GBuffer1Deferred shading G-buffer #1 (typically specular + roughness).
GBuffer2Deferred shading G-buffer #2 (typically normals).
GBuffer3Deferred shading G-buffer #3 (typically emission/lighting).
ReflectionsReflections gathered from default reflection and reflections probes.
MotionVectorsMotion Vectors generated when the camera has motion vectors enabled.
GBuffer4Deferred shading G-buffer #4 (typically occlusion mask for static lights if any).
GBuffer5G-buffer #5 Available.
GBuffer6G-buffer #6 Available.
GBuffer7G-buffer #7 Available.
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961