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    Requirements

    Server requirements

    To set up the Unity Licensing Server, you need:

    • A persistent computer

      The Unity Licensing Server must run on a persistent computer on your local network. If computer bindings change, the server license will become invalid.

    • A supported Windows or Linux platform

      The Unity Licensing Server supports:

      • Windows: Windows 7 SP1+, Windows 8, Windows 10 (64-bit versions), Windows Server 2012, Windows Server 2016

      • Linux: Ubuntu 16.04+, Red Hat Enterprise Linux 7.x, CentOS 7.x (64-bit versions)

        Note

        The Unity Licensing Server requires additional software dependencies for Linux. For more information, see Additional software requirements for Linux below.

    • The server installation files and a server license

      Server setup describes in detail how to get these files.

    Additional software requirements for Linux

    The following table lists the minimum library requirements to run the Unity Licensing Server on Linux:

    Linux distribution .NET Core runtime requirements
    Ubuntu 20.04 libicu65, libssl1.1
    Ubuntu 18.04 libicu60, openssl1.0
    Ubuntu 16.04 libicu55
    CentOS 8 libicu
    CentOS 7 libicu

    You can check for up-to-date requirements by referring to:

    • Ubuntu dependencies and CentOS dependencies
    • Linux System Prerequisites for .NET Core

    Client requirements

    To set up the Unity Licensing Client, the client computer must have:

    • A supported operating system

      The Unity Licensing Client supports:

      • Windows: Windows 7 SP1+, Windows 8, Windows 10 (64-bit versions)
      • MacOS: macOS 10.12+
      • Linux: Ubuntu 16.04+, Red Hat Enterprise Linux 7.x, CentOS 7.x (64-bit versions)
    • Unity Editor version 2019.4 or later

      These versions of the Editor include the Unity Licensing Client. The client is also included in the Unity Hub version 3.1 or later.

    • Unity Hub (recommended)

      If you use the Unity Editor, the Unity Hub is recommended because it has strong license management features. For installation instructions, see the Unity Hub documentation. The Unity Hub isn't required if you use Unity in a headless state, such as a build server.

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