Version: 2017.1
VR Input
Input for OpenVR controllers

Input for Oculus

Oculus Rift has three inputs: two Oculus Touch Controllers, and one Oculus Remote. To allow native Unity Editor support for Oculus Rift input hardware, the Unity VR subsystem presents these three inputs as separate joysticks: Use the UnityEngine.Input class to read the axis and button values of these inputs.

Naming convention and detection

When properly configured and connected with your operating system, the Oculus Touch Controllers appear in the list returned by UnityEngine.Input.GetJoystickNames() as Oculus Touch - Left and Oculus Touch - Right, and the Oculus Remote appears as Oculus Remote. For information on correctly configuring and connecting the Touch Controllers and Remote, see the Oculus Developer Center documentation on Pairing the Oculus Touch Controllers and the Oculus Support Center guidance on the Oculus Remote.

Unity script code can test for the availability of the Touch Controllers by periodically checking for their presence in the list of joystick names. When the Touch Controllers are turned off, or their batteries are removed, an empty string replaces their name in the list returned by UnityEngine.Input.GetJoystickNames(). When the Touch Controllers are turned on again, their name re-appears in the list.

Unity input system mappings

Oculus Remote

(Image courtesy of developer.oculus.com)
(Image courtesy of developer.oculus.com)
Hardware Feature Unity Button ID Unity Axis ID Unity Axis Value when Pressed Xbox Controller Analogue
Button.DpadUp - 6 1.0 D-Pad Up
Button.DpadDown - 6 –1.0 D-Pad Down
Button.DpadLeft - 5 –1.0 D-Pad Left
Button.DpadRight - 5 1.0 D-Pad Right
Button.One 0 - - A Button
Button.Two 1 - - B Button

Oculus Touch Controllers

Note: The two Touch Controllers have a similar set of controls to the Xbox controller, so Unity’s Oculus Touch Controller mapping closely imitates those.

(Image courtesy of developer.oculus.com)
(Image courtesy of developer.oculus.com)
Hardware Feature Interaction Type Unity Button ID Unity Axis ID Unity Axis Range Xbox Controller Analog
Button.One Press 0 - - A Button
Button.One Touch 10 - - -
Button.Two Press 1 - - B Button
Button.Two Touch 11 - - -
Button.Three Press 2 - - X Button
Button.Three Touch 12 - - -
Button.Four Press 3 - - Y Button
Button.Four Touch 13 - - -
Button.Start Press 7 - - Start Button
Button.PrimaryThumbstick Press 8 - - Left Stick Press
Button.PrimaryThumbstick Touch 16 - - -
Button.PrimaryThumbstick Near Touch - 15 1.0 When Near Touch Is Detected; 0.0 Otherwise -
Button.SecondaryThumbstick Press 9 - - Right Stick Press
Button.SecondaryThumbstick Touch 17 - - -
Button.SecondaryThumbstick Near Touch - 16 1.0 When Near Touch Is Detected; 0.0 Otherwise -
Touch.PrimaryThumbRest Touch 18 - - -
Touch.PrimaryThumbRest Near Touch - 15 1.0 When Near Touch Is Detected; 0.0 Otherwise -
Touch.SecondaryThumbRest Touch 19 - - -
Touch.SecondaryThumbRest Near Touch - 16 1.0 When Near Touch Is Detected; 0.0 Otherwise -
Axis1D.PrimaryIndexTrigger Touch 14 - - -
Axis1D.PrimaryIndexTrigger Near Touch - 13 1.0 When Near Touch Is Detected; 0.0 Otherwise -
Axis1D.PrimaryIndexTrigger Squeeze - 9 0.0 to 1.0 Squeeze Left Trigger
Axis1D.SecondaryIndexTrigger Touch 15 - - -
Axis1D.SecondaryIndexTrigger Near Touch - 14 1.0 When Near Touch Is Detected; 0.0 Otherwise -
Axis1D.SecondaryIndexTrigger Squeeze - 10 0.0 to 1.0 Squeeze Right Trigger
Axis1D.PrimaryHandTrigger Squeeze - 11 0.0 to 1.0 -
Axis1D.SecondaryHandTrigger Squeeze - 12 0.0 to 1.0 -
Axis2D.PrimaryThumbstick Horizontal Movement - 1 –1.0 to 1.0 Move Left Stick
Axis2D.PrimaryThumbstick Vertical Movement - 2 –1.0 to 1.0 Move Left Stick
Axis2D.SecondaryThumbstick Horizontal Movement - 4 –1.0 to 1.0 Move Right Stick
Axis2D.SecondaryThumbstick Vertical Movement - 5 –1.0 to 1.0 Move Right Stick
VR Input
Input for OpenVR controllers
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