Version: 2017.1
public static int GetLastPing (NetworkPlayer player);

Description

The last ping time to the given player in milliseconds.

If the player can't be found -1 will be returned. Pings are automatically sent out every couple of seconds.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUILayout.Label("Player ping values"); int i = 0; while (i < Network.connections.Length) { GUILayout.Label("Player " + Network.connections[i] + " - " + Network.GetLastPing(Network.connections[i]) + " ms"); i++; } } }
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