Version: 2017.1
public static bool BoxCast (Vector3 center, Vector3 halfExtents, Vector3 direction, Quaternion orientation= Quaternion.identity, float maxDistance= Mathf.Infinity, int layerMask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);

Parameters

center @param distance Длина луча.
halfExtents Half the size of the box in each dimension.
direction @param ray Начальная точка и направление луча.
orientation Rotation of the box.
maxDistance @param distance Длина луча.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

bool True, if any intersections were found.

Description

Casts the box along a ray and returns detailed information on what was hit.


public static bool BoxCast (Vector3 center, Vector3 halfExtents, Vector3 direction, out RaycastHit hitInfo, Quaternion orientation= Quaternion.identity, float maxDistance= Mathf.Infinity, int layerMask= DefaultRaycastLayers, QueryTriggerInteraction queryTriggerInteraction= QueryTriggerInteraction.UseGlobal);

Parameters

center @param distance Длина луча.
halfExtents Half the size of the box in each dimension.
direction @param ray Начальная точка и направление луча.
hitInfo If true is returned, hitInfo will contain more information about where the collider was hit. (See Also: RaycastHit).
orientation Rotation of the box.
maxDistance @param distance Длина луча.
layerMask A Layer mask that is used to selectively ignore colliders when casting a capsule.
queryTriggerInteraction Specifies whether this query should hit Triggers.

Returns

bool True, if any intersections were found.

Description

Casts the box along a ray and returns detailed information on what was hit.

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