| faceSize | Cubemap face size in pixels. | 
| cubemapCount | Number of elements in the cubemap array. | 
| format | Format of the pixel data. | 
| mipmap | Должны ли создаваться mipmaps? | 
| linear | Does the texture contain non-color data (i.e. don't do any color space conversions when sampling)? Default is false. | 
Create a new cubemap array.
Usually you will want to set the colors of the cubemaps after creating it. Use SetPixels, SetPixels32 or Graphics.CopyTexture functions for that.