Version: 2017.2

Handles.RectangleHandleCap

Switch to Manual
public static void RectangleHandleCap (int controlID, Vector3 position, Quaternion rotation, float size, EventType eventType);

Parameters

controlID @param position Позиция маркера.
position The position of the handle in the space of Handles.matrix.
rotation The rotation of the handle in the space of Handles.matrix.
size The size of the handle in the space of Handles.matrix. Use HandleUtility.GetHandleSize if you want a constant screen-space size.
eventType Event type for the handle to act upon. By design it handles EventType.Layout and EventType.Repaint events.

Description

Рисует цилиндр. Передает его в обрабатываемые функции.

On EventType.Layout event, calculates handle distance to mouse and calls HandleUtility.AddControl accordingly.

On EventType.Repaint event, draws the handle shape.

Rectangle Handle Cap in the Scene View.

Add the following script to your Assets folder as RectangleExample.cs and add the RectangleExample component to an object in a scene.

using UnityEngine;

public class RectangleExample : MonoBehaviour {}

Add the following script to Assets/Editor as RectangleExampleEditor.cs and select the object with the RectangleExample component.

using UnityEditor;
using UnityEngine;

[CustomEditor(typeof(RectangleExample))] public class RectangleExampleEditor : Editor { float size = 1f;

protected virtual void OnSceneGUI() { if (Event.current.type == EventType.Repaint) { Transform transform = ((RectangleExample)target).transform; Handles.color = Handles.xAxisColor; Handles.RectangleHandleCap( 0, transform.position + new Vector3(3f, 0f, 0f), transform.rotation * Quaternion.LookRotation(Vector3.right), size, EventType.Repaint ); Handles.color = Handles.yAxisColor; Handles.RectangleHandleCap( 0, transform.position + new Vector3(0f, 3f, 0f), transform.rotation * Quaternion.LookRotation(Vector3.up), size, EventType.Repaint ); Handles.color = Handles.zAxisColor; Handles.RectangleHandleCap( 0, transform.position + new Vector3(0f, 0f, 3f), transform.rotation * Quaternion.LookRotation(Vector3.forward), size, EventType.Repaint ); } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961