Version: 2017.2

Input.GetMouseButtonDown

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public static bool GetMouseButtonDown (int button);

Description

Возвращает true, если на протяжении кадра пользователь нажал заданную кнопку мыши.

You need to call this function from the Update function, since the state gets reset each frame. It will not return true until the user has released the mouse button and pressed it again. button values are 0 for left button, 1 for right button, 2 for the middle button.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButtonDown(0)) Debug.Log("Pressed left click."); if (Input.GetMouseButtonDown(1)) Debug.Log("Pressed right click."); if (Input.GetMouseButtonDown(2)) Debug.Log("Pressed middle click."); } }
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