Version: 2017.2


Switch to Manual


Implement OnDrawGizmosSelected to draw a gizmo if the object is selected.

Gizmos are drawn only when the object is selected. Gizmos are not pickable. This is used to ease setup. For example an explosion script could draw a sphere showing the explosion radius.

using UnityEngine;

public class gizmoTest : MonoBehaviour { public float explosionRadius = 5.0f;

void OnDrawGizmosSelected() { // Display the explosion radius when selected Gizmos.color = new Color(1, 1, 0, 0.75F); Gizmos.DrawSphere(transform.position, explosionRadius); } }

See Also: OnDrawGizmos.

Copyright © 2020 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。