msgType | Message type number. |
handler | Function handler which will be invoked for when this message type is received. |
Register a handler for a particular message type.
There are several system message types which you can add handlers for. You can also add your own message types.
using UnityEngine; using UnityEngine.Networking;
public class MyServer : NetworkManager { void Start() { NetworkServer.Listen(7070); Debug.Log("Registering server callbacks"); NetworkServer.RegisterHandler(MsgType.Connect, OnConnected); }
void OnConnected(NetworkMessage netMsg) { Debug.Log("Client connected"); } }
The system message types are listed below:
class MsgType { public const short ObjectDestroy = 1; public const short Rpc = 2; public const short ObjectSpawn = 3; public const short Owner = 4; public const short Command = 5; public const short LocalPlayerTransform = 6; public const short SyncEvent = 7; public const short UpdateVars = 8; public const short SyncList = 9; public const short ObjectSpawnScene = 10; public const short NetworkInfo = 11; public const short SpawnFinished = 12; public const short ObjectHide = 13; public const short CRC = 14; public const short LocalClientAuthority = 15; }
Most of these messages are for internal use only. Users should not define message ids in this range.