Version: 2017.2

NetworkTransport.AddHostWithSimulator

Switch to Manual
public static int AddHostWithSimulator (Networking.HostTopology topology, int minTimeout, int maxTimeout, int port= 0, string ip= null);

Parameters

topology The HostTopology associated with the host.
minTimeout Minimum simulated delay in milliseconds.
maxTimeout Maximum simulated delay in milliseconds.
port Port to bind to (when 0 is selected, the OS will choose a port at random).
ip IP address to bind to.

Returns

int Returns host ID just created.

Description

Create a host and configure them to simulate Internet latency (works on Editor and development build only).

An optional host IP address can be provided. This is usually useful on machines where multiple Ethernet cards are available. The simulated latency will vary according to exponential distribution.

using UnityEngine;
using UnityEngine.Networking;

public class AddHostExample : MonoBehaviour { int channelId; int hostId; void Start() { // Init Transport using default values. NetworkTransport.Init();

// Create a connection_config and add a Channel. ConnectionConfig connection_config = new ConnectionConfig(); channelId = connection_config.AddChannel(QosType.Reliable);

// Create a topology based on the connection config. HostTopology topology = new HostTopology(connection_config, 10);

// Create a host based on the topology we just created, set the delay between 10ms and 200ms, finally bind the socket to port 12345. hostId = NetworkTransport.AddHostWithSimulator(topology, 10, 200, 12345, "127.0.0.1"); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961