Version: 2017.2

ServerCallbackAttribute

class in UnityEngine.Networking

Switch to Manual

Description

A Custom Attribute that can be added to member functions of NetworkBehaviour scripts, to make them only run on servers, but not generate warnings.

This custom attribute is the same as the [Server] custom attribute, except that it does not generate a warning in the console if called on a client. This is useful to avoid spamming the console for functions that will be invoked by the engine, such as Update() or physics callbacks.

using UnityEngine;
using UnityEngine.Networking;

public class Example : MonoBehaviour { float regenTimer = 0; int heat = 100;

[ServerCallback] void Update() { // heat dissipates over time if (Time.time > regenTimer) { if (heat > 1) heat -= 2;

regenTimer = Time.time + 1.0f; } } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961