Version: 2017.2

SortingLayer.GetLayerValueFromID

Switch to Manual
public static int GetLayerValueFromID (int id);

Parameters

id The unique value of the sorting layer as returned by any renderer's sortingLayerID property.

Returns

int The final sorting value of the layer relative to other layers.

Description

Returns the final sorting layer value. To determine the sorting order between the various sorting layers, use this method to retrieve the final sorting value and use CompareTo to determine the order.

using UnityEngine;

public class ExampleClass : MonoBehaviour { int CompareLayer(GameObject rhs, GameObject lhs) { int rval = SortingLayer.GetLayerValueFromID(rhs.GetComponent<SpriteRenderer>().sortingLayerID); int lval = SortingLayer.GetLayerValueFromID(lhs.GetComponent<SpriteRenderer>().sortingLayerID); return rval.CompareTo(lval); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961