The Global Illumination Profiler shows statistics and how much CPU time is consumed by the real-time Global Illumination (GI) subsystem across all worker threads. GI is managed in Unity by a piece of middleware called Enlighten. See documentation on Global Illumination for more information.
|Total CPU Time
|Total Enlighten CPU time across all threads.
|Probe Update Time
|Time spent updating Light Probes.
|Time spent in the Setup stage.
|Time spent processing Environment lighting.
|Input Lighting Time
|Time spent processing input lighting.
|Time spent updating Systems.
|Solve Tasks Time
|Time spent running radiosity solver tasks.
|Dynamic Objects Time
|Time spent updating Dynamic GameObjects.
|Time Between Updates
|Time between Global Illumination updates.
|Other Commands Time
|Time spent processing other commands.
|Blocked Command Write Time
|Time spent in blocked state.
|Blocked Buffer Writes
|Number of blocked writes.
|Total Light Probes
|Total number of Light Probes in the Scene.
|Solved Light Probes
|Number of solved Light Probes since the last update.
|Number of Light Probe sets in the Scene.
|Number of Enlighten Systems in the Scene.
2017–08–30 Page published with limited editorial review
New feature in Unity 2017.2