Version: 2017.3
Material charts
Physically Based Rendering Material Validator

Make your own

The Standard shader is a solid example of a shader using the new PBS System and should be valuable for a range of uses, but you can of course build on this editing the shader and bringing more esoteric materials and workflows to suit your projects.

The shader code source is provided here.

Material charts
Physically Based Rendering Material Validator
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961