Version: 2017.3
public AnimationClip clip ;

Description

Returns the animation clip played by the Animator.

//Create a GameObject and attach an Animator component (Click the Add Component button in the Inspector of the GameObject and go to Miscellaneous>Animator). Set up the Animator how you would like.
//Attach this script to the GameObject

//This script outputs the current clip from the Animator to the console

using UnityEngine;

public class Example : MonoBehaviour { Animator m_Animator; AnimatorClipInfo[] m_AnimatorClipInfo;

void Start() { //Fetch the Animator component from the GameObject m_Animator = GetComponent<Animator>(); //Get the animator clip information from the Animator Controller m_AnimatorClipInfo = m_Animator.GetCurrentAnimatorClipInfo(0); //Output the name of the starting clip Debug.Log("Starting clip : " + m_AnimatorClipInfo[0].clip); } }
Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961