Version: 2017.3

Caching.IsVersionCached

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Obsolete public static bool IsVersionCached (string url, int version);

Parameters

string @param string Url Имя файла AssetBundle. Домен и информация о пути удаляются из этой строки автоматически.
int @param int Version Номер версии AssetBundle для проверки. Отрицательные значения не допускаются.

Returns

bool True if an AssetBundle matching the url and version parameters has previously been loaded using UnityWebRequest.GetAssetBundle() and is currently stored in the cache. Returns false if the AssetBundle is not in cache, either because it has been flushed from the cache or was never loaded using the Caching API.

Description

Проверяет, что AssetBundle в кэше.

When using the default shared cache, the URL of the WebPlayer application bundle is automatically prepended to the url parameter; this prevents filename collisions with identically-named AssetBundles used by other developers' WebPlayer applications. WebPlayer applications that use a dedicated cache do not experience this behavior. This function can be utilized to enable AssetBundle preloading. First, call Caching.IsVersionCached() to see if the current version of an AssetBundle is already cached. If the AssetBundle is not cached, it can be preloaded in the background so that it is immediately available for loading into memory when requested.

if (Caching.IsVersionCached("http://myserver.com/bla.unity3d", 3))
    GUILayout.Button("Load Level");

Web player is not supported from 5.4.0 and beyond.

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