Version: 2017.3

EditorGUI.BeginDisabledGroup

Switch to Manual
public static void BeginDisabledGroup (bool disabled);

Parameters

disabled @param disabled Переменная типа Boolean, задающая должны ли контролы внутри группы быть выключены.

Description

Создает группу контролов, которые могут быть выключены.

If disabled is true, the controls inside the group will be disabled. If false, the enabled/disabled state will not be changed.

Note: The use of EditorGUI.DisabledScope is usually preferred over EditorGUI.BeginDisabledGroup()/EditorGUI.EndDisabledGroup(), as it provides a safer, scoped mechanism. Please refer to the EditorGUI.DisabledScope documentation for more information.

canJump = EditorGUILayout.Toggle ("Can Jump", canJump);

// Disable the jumping height control if canJump is false: EditorGUI.BeginDisabledGroup (canJump == false); jumpHeight = EditorGUILayout.FloatField ("Jump Height", jumpHeight); EditorGUI.EndDisabledGroup ();

The group cannot be used to enable controls that would otherwise be disabled to begin with. The groups can be nested and the controls within a child group will be disabled both if that child group is itself disabled or if a parent group is.

Copyright © 2023 Unity Technologies
优美缔软件(上海)有限公司 版权所有
"Unity"、Unity 徽标及其他 Unity 商标是 Unity Technologies 或其附属机构在美国及其他地区的商标或注册商标。其他名称或品牌是其各自所有者的商标。
公安部备案号:
31010902002961